Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The sidhe sometimes have more lonesome among them who prefer the tracking and scouting to actual combat. These, known as wanderers, are armed with short spears that they use quite ... convincingly, though their real usefulness is for running ahead. Their extreme swiftness comes, however, at a price as they fight almost armorless and die fast in direct combat.
Advances from: | Novice |
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Advances to: | Tracker |
Cost: | 17 |
HP: | 26 |
Movement: | 8 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | EOA Sidhe Wanderer |
Abilities: | skirmisher |
None pierce | 5 - 3 melee | ||
None pierce | 7 - 2 ranged |
Resistances: | |
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blade | -20% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 100 | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |